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Skills Options
TerrinBkft
#1 Posted : Tuesday, January 20, 2009 4:52:29 PM
Rank: Noble



Joined: 1/16/2009
Posts: 70
I love that Perenthia has a variety of skills to choose from; it gives me the sense that my character is personally built rather than cookie-cutter-ed (?). However, I would like to see some structure put into the skills list, or at least a way to organize skills. Just some suggestions:

- radio button on the in-game character sheet to hide/show untrained skills (0 points or less)
- categorization of skills... I have done my own categorizations, but you will definately have different ideas about how each skill should be categorized
Magical
Combat- Offense
Abjuration
Alteration
Conjuration
Elementalism- Air
Elementalism- Earth
Elementalism- Fire
Elementalism- Water
Nature
Necromancy

Combat- Defense
Resist Air
Resist Earth
Resist Fire
Resist Water

Non-Combat
Enchantment
Illusion
Life
Potions
Shapeshifting
Summoning

Physical
Offense
Axes
Backstab
Bash
Bows
Clubs
Daggers
Dual Wield
Hand to Hand
Lances
Maces
Polearms
Staves
Swords
Throwing Axes
Throwing Daggers

Defense
Block
Chain Armor
Dodge
Hiding
Leather Armor
Parry
Plate Armor
Shields

Other
Animal Lore
Disguise
Lock Picking
Mounted Combat
Piloting
Riding
Sneaking
Stealing
Tracking
Trapping

- another way to categorize skills would be to categorize by major contributing attribute (i.e. Dodge might fall under Dexterity while Resist Air could fall under Endurance)

I hope that helps,
Terrin
ernzor
#2 Posted : Tuesday, January 20, 2009 6:41:16 PM
Rank: Noble



Joined: 11/6/2008
Posts: 106
great work on the list, this was suggested when a few of us were in the alpha too so I think it is on the list already, not sure if a list like this was put together though. Nice one!

My Perenthia Characters
Ernzor
Cavey

calbert
#3 Posted : Tuesday, January 20, 2009 11:03:02 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
Thanks Terrin, that is a nice way to group them and when I add trade skills they can group into a trade category. I like the idea of a button to show/hide untrained skills.

Some skills fall into the realm of only being used in reference to an attribute, however, the skill test in game utilizes the attribute fitting the action. For instance, all skills being used to defend against a melee or ranged attack use Dexterity, however skills used to defend against magical attacks such as Resist Air use Perception.

Likewise, attacking with a melee or ranged weapon utilizes Strength but spells require Intelligence.

Also, the elemental magical skills will have spells that do damage and some that provide protection, within the realm of the elemental skill but all will be tested against Intelligence.

There are some complexities there that I hope will not become to complex, which is why I did not document them so as not to confuse, which hopefully I have not done here. :)

You guys have some great ideas and suggestions though, keep them coming, I will keep putting them on "the list" and they will start showing up in the game.




calbert
#4 Posted : Wednesday, January 21, 2009 11:09:25 AM
Rank: Administration



Joined: 5/24/2007
Posts: 255
Here is a list of groupings I came up with:

Mental - Offensive

Alteration
Elementalism - Air
Elementalism - Earth
Elementalism - Fire
Elementalism - Water




Mental - Defensive

Abjuration
Resist Air
Resist Earth
Resist Fire
Resist Water




Mental- Passive

Conjuration
Divination
Enchantment
Illusion
Life
Nature
Necromancy
Summoning




Physical - Offensive

Axes
Backstab
Bash
Bows
Clubs
Daggers
Dual Wield
Hand To Hand
Lances
Maces
Polearms
Staves
Swords
Throwing Axes
Throwing Daggers




Physical - Defensive

Block
Chain Armor
Dodge
Leather Armor
Parry
Plate Armor
Shields




Physical - Passive

Animal Lore
Disguise
Hiding
Lock Picking
Mounted Combat
Piloting
Potions
Riding
Shapeshifting
Sneaking
Stealing
Tracking
Trapping
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