Welcome Guest Search | Active Topics | Log In | Register

Monsters hostility notes.. Options
Malkonis
#1 Posted : Sunday, February 22, 2009 12:19:31 AM
Rank: Noble



Joined: 2/19/2009
Posts: 52
Good job on the hostile mobs but I notice you can still walk by & they won't pursue.. perhaps a roll can be made to see if they pursue or not with a notification to the player.* A rat has lost interest in pursuing you* or *A Kobald has chased you far enough & heads back to its post* well along those lines.. maybe a roll every so many feet or each section would be good. Maybe a enraged boss mob would chase you all the way through the dungeon hehe..
calbert
#2 Posted : Sunday, February 22, 2009 9:50:09 AM
Rank: Administration



Joined: 5/24/2007
Posts: 255
Yeah, I haven't gotten to the point of having them be intelligent enough to pursue you. :)
Malkonis
#3 Posted : Monday, February 23, 2009 10:41:24 PM
Rank: Noble



Joined: 2/19/2009
Posts: 52
Maybe they can automatically hunt the player until killed for now.. advanced scripting can always be added a lot later but as it stands you can run by each mob talking one hit & they stay in the current location.
calbert
#4 Posted : Tuesday, February 24, 2009 9:22:47 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
I will put it on my "list" and work on getting them some intelligence. :)
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

YAFVision Theme by Jaben Cargman (Tiny Gecko)
Powered by YAF 1.9.3 RC2 | YAF © 2003-2008, Yet Another Forum.NET
This page was generated in 0.381 seconds.