Welcome Guest Search | Active Topics | Log In | Register

Alpha Release 1.0.11 Options
calbert
#1 Posted : Saturday, June 27, 2009 1:08:23 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
Release Notes 1.0.11

Perenthia Release 1.0.11 is now live and includes the following new features: (Remember to clear your browser cache before playing!)

Public Web Site
The public web site http://www.perenthia.com is now the host for the game client, you will see PLAY links when you login. The http://alpha.perenthia.com is going to be removed in the near future so be sure to update any references to the Armorial. The new Armorial link is http://www.perenthia.com...Character/<character name>, example: http://www.perenthia.com...ial/Character/Aldarian.
A large portion of time over the last few weeks went into organizing and setting up the public web site. Because the client has been moved you will be prompted again to save information to you hard drive.

Armorial
The Perenthia Armorial is now live on the public site, you can search for Characters and view some information about them. In the future you will be able to search Households, Items and Creatures. Visit http://www.perenthia.com/Armorial to begin. There are also instructions on the Armorial for how to reference signature panels with details about your character.

Context Menus
Items will now display context menus when you click on a small green arrow in the icon slot. These menus will list actions that can be performed based on the context of the item. For instance, equipment will have equip/unequip options, actions will have use and clear options so you can clear out action shortcuts and reset them. Usable items such as potions and food with just have a use option and just about everything has a drop option.

Equipment
The equipping features in-game have been changed slightly to improve the drag and drop equipment feature and allow for equip and unequip commands.

Keyboard Shortcuts
The "X" key will now function as a Southwest movement direction shortcut. Currently the "C" key occupies this action, and still does for now so you can re-train the muscle memory.

Vendor Purchasing
The max items that can be purchased from vendors has been raised to 20.

Avatar Panels
The panels at the top of the screen when playing the game have been modified slightly in preparation for Households, you will notice some circles around the avatar image, these will host the Household image and an the image associated with the title the member has achieved within the Household. Also, characters played by Lionsguard Admins (me) will display an image of a lion head (like on the public web site) in a circle next to the name of the player. Only admins will have this lion image.

Households
The framework for player run groups called Households is starting to come together and the Households feature should be available with the next release, unless some high priority bug fixes need to be implemented as a result of this update. :) You can read about Households at http://www.perenthia.com/Lore/Households.




The following bugs/issues were also corrected:

Drag and drop of items for equipment or spells to actions has been corrected
The list of NPCs should no longer disappear if you attempt to move in an invalid direction
Action slots can now be reset via the context menus
Items can be dropped from inventory using the Drop option from the context menu


Some outstanding issues still waiting to be fixed:

Priest healing and refresh quantity does not work
Inventory does no maintain item positions and re-orders when buying and selling at merchants
Not all skills are valid for play
Mobiles need some form of AI, to wonder around, re-act to changes, allow interaction, etc.
Need ability to train skills and repair items (coming very soon)





ernzor
#2 Posted : Monday, June 29, 2009 10:28:49 PM
Rank: Noble



Joined: 11/6/2008
Posts: 109
great update, looking forward to opening up a household and inviting you all over, lol.

A few issues I have noticed with this release.

- Currently only the actions Tab is viewable, the other two have dissapeared as far as i can tell.
- The mobs also have the household and household rank circles above them, personally I dont think they should, unless they too are allowed to be a part of a household.

Will keep going for a bit today to see how other things work...

Edit: Just had a read of the household lore page. I hope that there will be something in place to stop people creating mult accounts just to get their household into an empire (or other rank).

Edit2: After playing a bit more I went to the vendor to buy more pots (bought 20). They didnt show in my inventory so I logged out and then tried to log in again, have tried everythign for the last half hour to hour to log in and I cannot. Not sure if it is a problem on my end or not though...

My Perenthia Characters
Ernzor
Cavey

calbert
#3 Posted : Wednesday, July 01, 2009 11:53:20 AM
Rank: Administration



Joined: 5/24/2007
Posts: 255
There is an issue with some of the saved data that seems to be preventing players from logging in after downloading some of the data, hoping to get a fix for that up very soon.

NPCs can be members of households, although creatures can not so I need to disable those.

There really is nothing to prevent someone from creating multiple accounts in order to create their own empire, although it violates the TOS. One would need to create a lot of accounts to accomplish this and would need a lot of valid email addresses in order to create those accounts. At any rate, I don't want to put in restrictions on valid player activities just to keep out the small percentage who will try to accomplish something like this.
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

YAFVision Theme by Jaben Cargman (Tiny Gecko)
Powered by YAF 1.9.3 RC2 | YAF © 2003-2008, Yet Another Forum.NET
This page was generated in 0.090 seconds.