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Alpha Release 1.0.9 Options
calbert
#1 Posted : Saturday, May 09, 2009 10:13:10 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
Release Notes 1.0.9

Perenthia Release 1.0.9 is now live and includes the following new features:

Local Storage
Local storage allows Perenthia to store information on your local hard drive to speed up game loading and response times. The Microsoft Silverlight plug-in Perenthia uses in the web browser permits Perenthia to write to a specific place on your hard drive. By default, this space is limited to 1MB of data. while this is sufficient space for storing common web site information Perenthia will ask for 25MB of storage space, allowing for eventual download of image resources as well as map and item data. Because Silverlight isolates the storage area and space and does not permit unauthorized access to this area you will be prompted by the plug-in to confirm the increase is space. This will only happen once, unless you choose not to allow it, in which case Perenthia will continue to download the required information while you play. You will also see a check box in the player lobby that allows you to turn on/off the local storage option.

Changes to Skill Advancement and Experience Gain
Spells, weapons, etc. will only increase your skill level in the required skill to a maximum of 4 levels above the required value for using the spell, weapon, etc. In other words, a level 1 heal spell will only increase your Life skill to 5 no matter how many times it is used. Likewise, a level 1 dagger will only increase your Daggers skill to 5 and so on. You will need to acquire better items in order to advance skill further. In addition to a skill cap and experience gain cap has been placed on creature kills. For every level your are above +5 of the creature you are fighting you will receive up to 10 less experience for the kill so that low level mobiles can not provide sufficient experience to progress.

New Room Type
A new room type has been added that will randomly generate a creature within a pre-determined level range. This should prevent some of the areas from becoming stagnant.

New Areas
Some new areas have been added to the world. Fray Woods (levels 5 - 10), a wilderness just south of Delcor, a series of caves (levels 11 - 15) along the Angarath Road north of Delcor and a small fishing village to the northeast of Delcor, along the Angarath Road. You will also notice that the Angarath Road continues east for a while and then stops. The city of Angarath is still being added so once it is complete this road will connect you to it.

Merchants
Merchants should now only display the items they specifically sell, rather than everything sold to them. This feature was implemented to reduce the amount of load time required when viewing a merchant's goods and make it a little easier to get the items you need without sifting through everything else.

Equipped Items
Items that are equipped in your inventory should be displayed not with a green border and slight yellow highlight so you do not accidentally sell your equipment when you have more than one of the same item. Still outstanding is the ordering of items in your inventory, bags, etc.

Game Offline Status
If Perenthia goes offline for maintenance or updates and you are playing or opening the game client as new screen will be displayed telling you the game is offline. This screen also continues to check the server to see if the game is back online and will redirect you back to the player lobby once the game is online again.

New Items
Some new items have been added that you should start being able to collect or purchase.

Update on Quests
The Quest framework is still being developed and will hopefully make it into the next release. It is taking some time to get this framework complete but hopefully it will provide a flexible system that will make quests intriguing and fun without becoming too repetitive.



The following bugs/issues were also corrected:

Fixed an issue where keyboard shortcuts for movement, etc. were still active when typing in the Tell action window
Several internal issues were cleaned up that should improve some performance related bugs
Fixed an issue when buying and selling where quantity was not working, still working on the issue of Priest health and refresh quantity not working


Some outstanding issues still waiting to be fixed:

When items are dropped using the "X" in the item slot icon an underlying issue prevents you from logging off and logging back in, a long delay (giving enough time for your character to clear from the active players queue) seems to clear it up in the short term.
Priest healing and refresh quantity does not work
Moving in an invalid direction causes the room panel to clear (causing un-looted mobs to disappear)
Inventory does no maintain item positions and re-orders when buying and selling at merchants
Not all skills are valid for play
Mobiles need some form of AI, to wonder around, re-act to changes, allow interaction, etc.
Need ability to train skills and repair items






Leandro
#2 Posted : Sunday, May 10, 2009 4:10:32 PM
Rank: Citizen



Joined: 4/24/2009
Posts: 30
Great update! Looking forward to testing this asap!
ernzor
#3 Posted : Monday, May 11, 2009 12:02:12 AM
Rank: Noble



Joined: 11/6/2008
Posts: 106
likewise, havent been around to test any of the more recent updates, been busy at work, will give this one (and the others) a play through shortly...

My Perenthia Characters
Ernzor
Cavey

Laurence
#4 Posted : Monday, May 11, 2009 10:43:45 AM
Rank: Peer




Joined: 9/30/2008
Posts: 80
ernzor wrote:
likewise, havent been around to test any of the more recent updates, been busy at work, will give this one (and the others) a play through shortly...



Welcome back ernzor :) Nice to see you around the forums again.
ernzor
#5 Posted : Tuesday, May 12, 2009 1:48:48 AM
Rank: Noble



Joined: 11/6/2008
Posts: 106
calbert wrote:
Changes to Skill Advancement and Experience Gain
Spells, weapons, etc. will only increase your skill level in the required skill to a maximum of 4 levels above the required value for using the spell, weapon, etc. In other words, a level 1 heal spell will only increase your Life skill to 5 no matter how many times it is used. Likewise, a level 1 dagger will only increase your Daggers skill to 5 and so on.

Just wondering about this, I am currently using a rusty long sword, but the sword skill is not advancing any further than 5... (unless it takes an awful long time, does the blue bar in the skills indicate advancement in the skill? if so it is sitting maxed at 5)

So I was wondering

calbert wrote:
You will need to acquire better items in order to advance skill further.


if there is a better item I can use to further progress my sword skill, the next one I can see is a sword skill lvl 8 sword...

My Perenthia Characters
Ernzor
Cavey

calbert
#6 Posted : Tuesday, May 12, 2009 10:50:26 AM
Rank: Administration



Joined: 5/24/2007
Posts: 255
There should be a level 4, I know I have one, I will check and make sure the level 4 weapons and spells are added to vendors or as drops.
ernzor
#7 Posted : Friday, May 15, 2009 12:18:55 AM
Rank: Noble



Joined: 11/6/2008
Posts: 106
calbert wrote:
There should be a level 4, I know I have one, I will check and make sure the level 4 weapons and spells are added to vendors or as drops.

any follow up on this? I have hunted around every area now, havent picked up a lvl4 sword, the only ones I got were the rusty sword (lvl1) and the sword (lvl8) might just be my luck though...

My Perenthia Characters
Ernzor
Cavey

Leandro
#8 Posted : Friday, May 15, 2009 10:49:26 AM
Rank: Citizen



Joined: 4/24/2009
Posts: 30
So far there are 5 tiers of swords that I could find.

1. Rusty Short Sword (Sword 1) (Power: 1) (Drop: Skeleton Warrior) (Buy: Gilda)

2. Rusty Sword (Sword 1) (Power: 3) (Drop: Kobold Soldier)

3. Short Sword (Sword 8) (Power: 4) (Drop: Goblin Warrior)

4. Sword (Sword 8) (Power: 5) (Drop: Kobold Lord) (Buy: Jame)

5. Long Sword (Sword 12) (Power: 8) (Drop: Goblin Lord) (Buy: Jame)
calbert
#9 Posted : Friday, May 15, 2009 5:25:44 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
Yeah, that short sword is supposed to be level 4, not 8. I have it corrected in the templates, I just need to clean up the data.

EDIT:

It should actually be (which is how it will be once I clean up the data):

Rusty Short Sword (1)
Rusty Sword (4)
Short Sword (8)
Sword (12)
Long Sword (16)

EDIT: Should be straight now.
ernzor
#10 Posted : Monday, May 25, 2009 12:37:21 AM
Rank: Noble



Joined: 11/6/2008
Posts: 106
great, thanks for that, back to training now... (I had the same ones Leandro, just could jump high enough for the lvl 8 one, lol)

My Perenthia Characters
Ernzor
Cavey

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