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Rank: Noble

Joined: 2/19/2009 Posts: 52
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Good job on the hostile mobs but I notice you can still walk by & they won't pursue.. perhaps a roll can be made to see if they pursue or not with a notification to the player.* A rat has lost interest in pursuing you* or *A Kobald has chased you far enough & heads back to its post* well along those lines.. maybe a roll every so many feet or each section would be good. Maybe a enraged boss mob would chase you all the way through the dungeon hehe..
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Rank: Administration

Joined: 5/24/2007 Posts: 255
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Yeah, I haven't gotten to the point of having them be intelligent enough to pursue you. :)
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Rank: Noble

Joined: 2/19/2009 Posts: 52
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Maybe they can automatically hunt the player until killed for now.. advanced scripting can always be added a lot later but as it stands you can run by each mob talking one hit & they stay in the current location.
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Rank: Administration

Joined: 5/24/2007 Posts: 255
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I will put it on my "list" and work on getting them some intelligence. :)
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