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Alpha Release 1.0.6 Options
calbert
#1 Posted : Saturday, February 21, 2009 9:55:41 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
A lot of fixes included with this release and a couple of new things:

- Added keyboard shortcuts for movement, actions and some dialog windows
Movement:
W = North
S = South
D = East
A = West
Q = Northwest
E = Northeast
Z = Southwest
X = Southeast
Up Arrow = Up
Down Arrow = Down
Other
C = Character Sheet
V = Spellbook
B = Main Backpack
M = Map
1 - 0 = Actions slots
Enter Key = Sets focus to the command input text box

- Fix some of the issues around drag and drop, equipping and unequipping items
- Images will now load like regular HTML, instead of being downloaded, should resolve the images for items not being displayed in slots
- Added a sell all and buy all option to merchant dialogs, the buy all has a max of 5 items right now
- Added some code to purge merchant inventories on occasion to try and reduce some of the load times involving merchants
- Fixed an issue where spells were taking up inventory space
- Dragging bags onto the bag slots will equip them, also, picking up a bag will equip it if you have open slots
- Dragging items onto a bag will add the item to the bag
- Skills are no longer updatable on the character sheet
- Protection spells cast on self work properly now and display a small icon under your avatar panel
- Skills used with spells should increase properly now
- Creatures re-spawning with negative health should now re-spawn fully healed
- Spells should now be dealing the proper damage, which is partly power from the spell and a bonus given for skill
- Willpower potion will now refresh willpower instead of health
- The map issue with the Kobold commander has been resolved
- Should no longer gain skill increases for attempting to cast a spell with no willpower
- Spells should succeed whenever you have more than enough skill to cast them but will possibly fail if you do not
- Creatures are aggressive and will attack on sight
- The chat window has been split into system type messages above chat and room information, let me know how you like the layout
- An update has been made to the Armorial as well, the links you are using now render an PNG file so you can use them in image links in your forumn signatures, web sites, whatever. Thanks to Laurence for some inspiration on those!

I want to thank everyone who continues to play and report these issues, I am planning on a player reset in the next few days so be prepared. What will happen is when you click on your character you will be taken to a new screen to re-select your attributes and skills.




Laurence
#2 Posted : Sunday, February 22, 2009 6:13:57 AM
Rank: Peer




Joined: 9/30/2008
Posts: 80
Nice work on all the bug fixes :)

The game is looking pretty snazzy..

*looks for some more bugs to make cam work a lil bit more ;)*
ernzor
#3 Posted : Sunday, February 22, 2009 6:15:18 PM
Rank: Noble



Joined: 11/6/2008
Posts: 106
I like the armorial being made a png now. However two things on that. Is it possible for us to chance the background/foreground (ie, can we just use the code to display stats on our own custom signatures)

it was too big for me to display both of them :( so i have left them as links for now...

My Perenthia Characters
Ernzor
Cavey

calbert
#4 Posted : Sunday, February 22, 2009 9:16:39 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
I can certainly implement something like that, I would need to provide a place where you can upload the background for your armorial profile and set the color of the text as well. The only problem would be positioning the text, if we had a standard few file sizes and the text would render a certain way on each layout then you could design your own.

I can create some additional layouts, some smaller ones, and then we can go from there on getting stuff setup to customize them. That would actually flow nicely with character customization.

For anyone who cares about the technology of it, the images are created dynamically, using a standard background for your race, and added to the response stream as a PNG. Because of this all of the text I had to place manually based on pixel position and font size, making it hard to adjust around different images. Although, some standard layouts would make it easy for you guys to create your custom backgrounds.
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