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Rank: Noble

Joined: 2/19/2009 Posts: 52
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Hey Dev's just wondering about the drop system? If you were going to write a code for a drop system that factors player level as well as creature rating. I had seen a forum member for another game that had written a code to generate random names & properties based on cr/player lvl. I know it was for a differant game(never winter nights) but something like that would be great. If this was put in maybe the code could look for a tag(creature or location) for part of the name-attach a descriptive or type of item(such as serrated vampire sword). A special item might have a third tag such as "of the moon" or "of Holy Retribution". A random item off a giant lord might be" Massive maul of Carnage" or something to that effect. Once the system is in place you wouldn't have to make thousands of items-the script does it for you.
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Rank: Administration

Joined: 5/24/2007 Posts: 255
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That is not a bad idea, I will keep that in mind when creating the templates for items :)
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Rank: Noble

Joined: 2/19/2009 Posts: 52
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Yeahh-it is really a good system once you have it down. I know it doesn't eliminate all item creation since people still want craft items/quest items or set items but it does fill a pretty big void. =D
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