Welcome Guest Search | Active Topics | Log In | Register

drop system Options
Malkonis
#1 Posted : Thursday, February 19, 2009 11:19:31 AM
Rank: Noble



Joined: 2/19/2009
Posts: 52
Hey Dev's just wondering about the drop system? If you were going to write a code for a drop system that factors player level as well as creature rating. I had seen a forum member for another game that had written a code to generate random names & properties based on cr/player lvl. I know it was for a differant game(never winter nights) but something like that would be great. If this was put in maybe the code could look for a tag(creature or location) for part of the name-attach a descriptive or type of item(such as serrated vampire sword). A special item might have a third tag such as "of the moon" or
"of Holy Retribution". A random item off a giant lord might be" Massive maul of Carnage" or something to that effect. Once the system is in place you wouldn't have to make thousands of items-the script does it for you.
calbert
#2 Posted : Thursday, February 19, 2009 2:48:31 PM
Rank: Administration



Joined: 5/24/2007
Posts: 255
That is not a bad idea, I will keep that in mind when creating the templates for items :)
Malkonis
#3 Posted : Thursday, February 19, 2009 6:37:51 PM
Rank: Noble



Joined: 2/19/2009
Posts: 52
Yeahh-it is really a good system once you have it down. I know it doesn't eliminate all item creation since people still want craft items/quest items or set items but it does fill a pretty big void. =D
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

YAFVision Theme by Jaben Cargman (Tiny Gecko)
Powered by YAF 1.9.3 RC2 | YAF © 2003-2008, Yet Another Forum.NET
This page was generated in 0.045 seconds.